Battles of the American Revolution
2010 PBeM Tournament
GM: Ric Manns (email)

Requirements: *BPA Membership at least Associate level
                            *Ownership of the game
                            *Must have an email account
                            *Must use ACTS for game journals
                            *All games will be AREA Rated
                            *A PBEM aid (VASSAL, Cyberboard or ADC) is encouraged, but not
                             required.  If the players cannot agree on a PBeM aid then moves will
                             be swapped via text using the ACTS Module.  Live play using Vassal
                             is acceptable and encouraged as long as time can be mutually
                             agreed.
Event Format:
The tournament consists of four preliminary rounds followed by two rounds of single elimination. All players may play in all preliminary round games regardless of records. The top 4 players will advance to the single elimination portion of the event. It is likely that an elimination round will be required to determine the top 4 players and the elimination round will take place after the preliminary rounds, prior to the single elimination rounds.

     Round 1 - Eutaw Springs
     Round 2 - Guilford Courthouse
     Round 3 - Brandywine
     Round 4 - Monmouth
     Semifinal - Eutaw Springs
     Final - Saratoga
    
Pairings:
In Round 1, players without AREA ratings will be randomly paired with another player without an AREA rating. Players with AREA ratings will be randomly paired with another player with an AREA rating. In subsequent rounds, pairings will be made randomly between players with identical (or nearly identical) won/loss records so far in the tournament.

No player will play the same opponent more than once until the semifinals. This could force some pairings to be outside their won/loss record.

Advancing to the elimination rounds will be based on:

                       1. Won/loss record
                       2. Number of rounds played
                       3. Head-to-head competition
                       4. Strength of opposition (by AREA rating)
                       5. Winners of Round 4
                       6. Die roll or a coin flip


Game Rules:
The AmRev Series rules are used for all games.
Rules Disputes:
To resolve rule questions or disputes, players should feel free to email the GM, post a question to the CSW AmRev discussion.

GM Ric Manns will rule on disputes; Rob McCracken will rule on disputes in games involving the GM. Should The AGM and GM both be involved in the dispute, Mark Miklos will make the final ruling.
ACTS Module:
Players must use ACTS Module for die rolls and Tactics chits unless you are using VASSAL for live play.

Adjudicated Games:

Games not completed by the listed deadline will be subject to adjudication. Assistant GM Rob McCraken and I will examine the game state and declare a victor. Slow play by one party or the other (using the ACTS log time stamp) IS an acceptable criteria for adjudication when the current VPs or AM do not show one player with an obvious advantage.

Bidding:

Prior to the game, both players will "bid" AMs for their desired side. A bid of 0 is acceptable. If both players want to play the same side, the player with the higher bid, plays his desired side but gives up AMs equal to his bid.

Bidding Procedure:

Email GM Ric Manns with your preference for side and any bid for that side.
If both players want to play opposing sides then there is no bid.
If both players want to play the same side then whoever bids the most receives that side.
If both players want to play the same side and have the same bids, then sides will be determined randomly using the bid value.
If a player is opposed by the GM then each player should email Rob McCracken with their bids.

Pace of play:

The BoAR PBEM Tournament is a long-term, multi-round event, and we appreciate that real life does sometimes interfere with gaming. That being said, participants should aim for a one-email-per-day pace as a rule of thumb. The time schedule is tight – we’re aiming to finish the entire tournament within two calendar years.

Though a PBEM aid is not required, participants are encouraged to explore the use of VASSAL and the server-play function.

VASSAL can also be used in conjunction with PBEM - logfiles can be exchanged through e-mail between live-session availability to keep a game moving.

Again, neither VASSAL nor any other PBEM aid is required, but we do encourage participants to explore methods of play that will keep an acceptable pace of play.

Missing a Round:

Participating in each of the four preliminary rounds will greatly increase a player’s chances of advancing to the semifinal round. But we do understand that life gets in the way. A player may miss a preliminary round, but that round will be scored as a loss and total rounds played is the second tiebreaker for advancement into the semifinals.

Error Handling:

Any errors identified by an opposing player are resolved by backing up to the point of the error and playing from there (i.e., ignoring any die rolls or moves that occurred after the error). If, however, the opposing player has made a subsequent move or game die roll prior to the identification of the error, play is not revised and the error stands. Example: player A moves, then player B moves. Once player B starts moving it's too late to redo any of player A's moves in the event player B later recognizes an earlier error.

Exception: If there is an error calculating combat modifiers, you do not reroll the combat. Rather, play back tracks to the combat with the error and using the original die rolls for this combat, recalculate the result using the correct modifiers. Play continues forward from that point (i.e., subsequent initiatives and combat die rolls are ignored).









Tournament Prizes:
The winner of the tournament will receive a BPA Plaque ("Wood"). Other placing players will receive "Laurels". See the BPA for more details.